Infinite ammo and time warp powerups - natesmithzombies Round-based door opening scripts - Ping998 Map idea, design and implementation - Ping998 2 Custom Perks (Snail's Pace Slurpee and Salvage Shake) Custom Powerups (Time warp, infinite ammo and bonus points 60+ Custom Weapons (From AW, MWR, IW, BO4, MW and CW) Tower Defence Gameplay (using attackables) Ascended Zombie & callofdutyrepo (Round 21) Mtrxalienvirus & TheSnackThatSmilesBack (Round 16!!!)ģ. Ascended Zombie & callofdutyrepo (Round 21)ġ. Fixed animations for upgraded M16 and AK74uĥ. Addressed feedback that lower rounds were a bit sluggish, as a result I've increased the base zombie movement speed and implemented a system which checks how many players there are then increases this speed value depending on this variable Removed door to buyable ending and instead raised the price of the ending to make it harder to achieve Please post any bug reports and suggestions in the appropriate discussion boxes - any feedback helps! Challenging and fast-paced, your goal is to stop infected from reaching the teleporter within the base, even one is enough to end the game so watch out! Welcome to Alien Defense 2: Space Guardian! This is a sequel to the popular World at War custom map "Alien Defense" made back in 2015.
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